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Oct 30, 2022·edited Oct 30, 2022

Rules systems also vary in the way they adjudicate a characters' conflict with another or the world and on how the power of a given character or character trait/ability is gauged.

Take GURPS and Cortex Prime or Fate as an example: Gurps Judges two abilities to be of equal strength if they have the same game mechanical effect on the world. Say two abilities to levitate objects are equal as long as they accelerate the same kind of matter in the same way. Whether this is caused by super science, magic, psi or your coolness factor does not matter (beyond a flavor limitation).

Cortex Prime on the other hand judges abilities and characters by their (possible) impact on the story. So depending on the story super-strength might be a character's trait that has to be bought or it might just be part of the characters fluff. An example for the latter would be a social deduction campaign in which physical intimidation is frowned upon (and hence mostly impossible).

If you want to build a triad you might add DND as a game that is balanced mostly around characters ability to deal damage within an encounter.

PS: I liked the article. Thanks for writing it! :)

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Thank you for the comment! You're right that the systems judge the weight of abilities differently depending on the gameplay pillars they are based around. However, that mostly has to do with character creation.

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